Wednesday 22 February 2012

William Model


3D model of William has been modelled, uv mapped and an accompanying rig has been fully created. There is a temporary texture. Blendshapes will be made before the rig is bound to the mesh.
A lot of work had to be done to ensure that the topology is suitable for animation, as well as the skeletal rig. Although they are far from perfect, i am hoping that they are to the best of my limited knowledge and will allow me to display a satisfactory animation with them.
I'm going to try and stress that the focus of my project is animation and not this part of the pre production, while still displaying my ability to perform tasks such as modelling and rigging.


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