Tuesday, 4 October 2011

Project Aims and objectives

As things start to get a bit more serious we have been encouraged to think about specifying an aim for our project, as well as respective objectives and the methods we will use to carry out these objectives. I have decided that the kind of project i have been looking into would have 3-4 objectives, and an aim in two parts.

This research aims to explore, investigate ... and ... ...

Review and evaluate.

Character Design and character animation. Design and personality of existing characters and discuss associated literature. As a whole, looking at character animation in general and how a character's personality is conveyed through performance.

Investigate and explain.

How a contemporary/historic character design which displays a personality arc. How this change in personality is shown through performance in an animated narrative. Specify. Characters which look like they should act a certain way, but in fact they are the opposite, and this is shown through performance.

Conduct practise-based research.

Experiments with a range of character designs based on existing characters. Perhaps an original idea. Discuss, breakdown, analyse findings.

Create Artifact.

An animated sequence which shows the development of an original character with a contradictive design and personality  featuring a change of personality through various triggers and influences. Show what you have learned through research.


Methods.
Storyboarding, media test/practice.

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